Probably the most frustrating game I have came across, Getting Over It with Bennett Foddy uses a simple concept of flinging yourself up using a tool and made it a extremely addictive (and frustrating) game to play.
The game uses different surfaces to make each “stage” more difficult. By that I mean from climbing normal rocks at the start to ascending icy mountains. Bennett Foddy design the game in such a way that when you fall from a section you are most likely to end up not too far behind. However if you are to fall down again, you will end up even further back. Therefore it is essential that you be alert when you fall not to fall again and lose more progress. Aside from flinging yourself up to ascend further. You can place the hammer under you and push yourself up. Be careful of how you position yourself as your character’s lower half is replace with a cauldron so you can slide off the surface in a matter of seconds.
The experience of the game can be both satisfying and annoying at times. Imagine reaching the last level of a game and losing your progress in one wrong move, repeatedly. The satisfaction comes when you finally get over every obstacle that you may come across. Bennett Foddy created the different “stages” by making a way in which will be hard to fall even further back so it works like a checkpoint. The game used the simple concept of flinging yourself up with a hammer and made the game challenging by testing you on how well can you put that concept into action and be flexible about it. Once you reach the top, you will be shown the credits and a short note from Bennett Foddy himself. After that there will be a secret reward.
The game is developed by Bennett Foddy. The game was released as part of the October 2017 Humble Monthly, on October 6, 2017 where it was played by over 2.7 million players. A Steam version of the game was later released by him on December 6, 2017. The game was also released on iOS that same day.