Destiny: Rise of Iron

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The final chapter before Destiny 2 comes out, Rise of Iron focuses on bring nostalgia to old players in several ways and  explaining a group of people, known as Iron Lords. Their names plastered on high end weapons in Year 1.

The story summed up begins before the original events of Destiny occurs. The Iron Lords were searching for SIVA, a nanotechonogy that can make anything with direction. They found it, but a Warmind, Rasputin used it to attack the Iron Lords. In the end, only Lord Saladin, the protagonist survives. After the events of the Taken King, SIVA is rediscovered and reactivated by the Fallen, which corrupts a part of the land, now known as the Plaguelands. You will need to defend the old base of the Iron Lords and find the source of SIVA, stopping the production of the mites. In the last mission, you encountered SIVA-fied versions of the Iron Lords and kill them, putting them to peace.

Overall, the atmosphere of the expansion is quite medieval. The SIVA tendrils is a good contrast to the bleak snowy landscape in the Plaguelands. The Splicers, the enemy, is a modified version of the original Fallen which has new abilities that might surprise new or inexperienced players. The soundtrack is beautifully composed with a fan made track for one of the Strike bosses.

As of 2017, all Strikes are playable and remastered, letting new players enjoy and try out the original Strikes with an additional mechanics from old raids and more things to do to kill the boss. This keeps the idea of nostalgia really well. With raid mechanics, some might speculate that the old raids will be remastered.

The raid is one of the best in Destiny, being unforgiving but at the same time not mechanical and fun. The raid contains a secret, which requires the team to find certain monitors and activate them. To finish the puzzle, the team will also require knowledge in binary. The bosses are well designed and the rewards for completing the raid is very rewarding, giving you one of the best weapons in Destiny.

Being the last content update for Destiny, this is a well made and polished expansion for the last chapter of Destiny.

The price of the expansion alone is 30 SGD and the full collection which includes all other expansions costs 50 SGD.

Photo courtesy : http://assets.vg247.com/current//2016/06/destiny_rise_of_iron_5.jpg

Destiny : The Taken King OST

No matter how critics react to Destiny , the soundtracks are still the golden thing that was quite well received. This is the second official soundtrack for Destiny, but it also contains the soundtracks of all expansions, The Dark Below, The House of Wolves and The Taken King. Since there is about 2 hours of audio to listen, I will select 6 soundtracks that stood out to me as favorites.

Track 2 – Regicide

This soundtrack raised the hype metre for The Taken King when the first trailer of the DLC was made public. The start is very loud to begin, combine it with the brass and percussion, it is the most epic theme in the whole album. The brass is repeated in the second minute but the main melody are from the string instruments. Though after the first minute, the epic feeling of the song subsides, with the string and brass being focused too much with  different keys. Most of the soundtrack is mainly consists of the less epic melodies. However, at the end of the song, the epic feeling is once again put back. To be honest, this soundtrack fits Oryx quite well. The main theme is played in some cut scenes too.

Track 39 – Dark Blade

This is the soundtrack for Alak-Hul, the final boss of the strike The Sunless Cell. Unlike the other soundtracks of this review, this is quite electronic to begin with.  It has an ominous start, which fits the boss fight really well a you cannot see him due to the fact that the arena has no visibility at all and he teleports. The soundtrack is mainly soft to begin with, in game it is not really noticeable, but it gradually increases in volume. By the 3 minute marker, the volume has reached its loudest. The melody is injected with more melodies that form the part when the boss becomes stronger and teleports even more frequently. It ends of with the same ominous tune from the start.

Track 10 – Surge of Light

This is one of the soundtracks that is used in the trailers for The Taken King. It is used for the missions for the new subclasses. It starts off with the the string instruments which forms the main melody of the soundtrack. It does share some melodies with Regicide here and there in a discreet way. With the its own melody and Regicide’s it does send sone form of anticipation to those who watched the trailer or played the subclasses’ qust

Track 28 – Soul of Crota

This is the soundtrack for the second raid boss of Destiny, Crota. Till this day, people still run this raid for the nostalgia or for the challenge of soloing it. The sound track is played throughout the entire raid. It starts off with the brass and some background effects, it makes you feel that you have no hope in beating the raid, helpless and weak. After the start of the soundtrack, the brass becomes more high pitched and louder, it does not feel as helpless as the first minute, the drums also seemed more noticeable after the first minute. The tune with the brass is basically repeated over and over as it is the main melody of the soundtrack. After the second minute, the feeling of being a hero has taken over the original feeling, with the drums being even faster and more noticeable. In the end, this suits the raid a lot. Considering the things you have to do to reach Crota is painstaking hard, this is fitting to the entire raid. Some parts of this soundtrack is also used for other bosses too.

Track 34 – Fallen S.A.B.E.R

This soundtrack is really uplifting, but don’t let it fool you, as the strike that accompanies it is one of the most rage inducing ones. This soundtrack can be heard throughout the entire strike from the start to the very end. Most of the soundtrack is composed of string instruments for example the melody and  there is some resemblance to another community favorite soundtrack The Last Array.

Track 20 – Cabal Breach

The theme for the Cabal in The Taken King, this soundtrack is the succesor of Cabal Stomp, which is an inconic soundtrack within the community itself. Using mostly brasswind instruments to make it have this Roman legion feel to the song. Unlike Cabal Stomp, this is less catchy by a lot.

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