Infinitroid is a solo indie project that is still being developed on by Luke. It is going to be put into Early Access soon. So far, there is only one character, around 5 types of weapons, 7 types of enemies and 2 zones. However, it is planned to have more playable characters, enemies, bosses, obstacles and more. The finished version is planned for release on Steam and possibly consoles.
Infinitroid is a Roguelite Metroidvania game. It takes inspirations from The Binding of Isaac, the original NES Metroid, Super Metroid, Spelunky, and many others.
The player starts in an alien hive with a blaster and rocket launcher. Exploration for resources and weapon parts are vital for survival and to find out what is threatening your home colony.
At the top right, you can see the health of your character. You start at 2 out of 3 red heart containers filled. So far there is only one way I know of to gain more heart containers. As expected, when your red hearts drop to 0 from enemies, which deal 0.5 heart or shield damage, you die. Shields and red hearts(0.5 or 1) can be found to help you survive. Shields does not change depending on the red heart capacity.
As inferred from the lore, you start with a blaster that is only capable of defending you from early enemies like grubs. Along the way, modifiers can be found in red item boxes(not the official name) or in secrets. The boxes look the one above with a red glow on top. The modifiers look something like this . This however, is not a normal modifier, it is a rare one that I have only seen appear in secret rooms. Modifiers takes up certain amount of energy, with the most common ones being 0.5. These energy are provided by batteries, which can be found in secret rooms and blue “item boxes”. You can see the batteries below the hearts. You start with 2 batteries with 1 used by the blaster.
Below the batteries are the credits you own, it only shows after you pick one up. It looks like a purple plasma ball inside a blue plasma ball.
Below the batteries are rockets, rockets can be used to kill enemies or open shops, treasure rooms and item boxes. Killing multiple rockets with one rocket can give you a bonus rocket. You switch weapons with “q”.
Below the rockets is the minimap. It shows rooms one room away from rooms you discovered. You can enlarge it with “m’. It is also the screen that shows up if you use the teleporter.
Below the minimap is the items you have. Items are one use and are powerful, though not necessary for completion.
Below the items is the weapon that you are currently using.
Finally, below weapon is the permanent upgrades you own.
The following contains spoilers, skip to opinions to not spoil it.
Secret: These rooms usually are joined to by breakable walls or fake walls. Over my play time, most of them contain heart or shields or batteries.
Brutal secrets: There are only one per world and usually require all upgrades to beat, at the end is usually a 2x damage modifier that consumes 0 battery
Challenge rooms are special rooms with many rewards at the end. So far I have encountered 3, 2 requires you to kill enemies and 1 requires parkour. The rewards are usually health, rockets and credits.
Treasure rooms: they normally contain permanent upgrades required for particular worlds to get into the next area. However, they may contain items instead. From what I noticed, those that require rockets to open, always contains items.
Boss rooms: The first and second bosses are always the same. They are indicated in the minimap and a special worm like entrance.
Zone 1 rooms: They can be skipped and can require certain upgrades to progress through. Most of them contains enemies.
Zone 2 rooms: The other doors closes once you enter and will only reopen when all enemies are cleared. Most of them contain enemies.
Shops: Most, if not all requires 5 rockets to open, they can sell items, upgrades, health, rockets and even credits. They can be brought with credits.
Teleporter: They contain a teleporter which can teleport you to rooms you already cleared, saving time.
Controls: The controls are complicated and hard to control at first, but once you get the hang of it, the controls can feel very fluent and nice to use.
Content: Content and difficulty was not enough for me to replay this game a lot, but it is not the full content and the difficulty curve feels fair.
Graphics: They seem nice to look at, my only complain, if any, would be that it is too dark. But there is an option to adjust the brightness. The sounds are also okay.
Overall, I feel like this game is worth a try even before the full version and there is no reason not to since it is currently free.
Photos courtesy of: https://infinitroid.com